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Rank and Tier Information
02-13-2019, 11:59 PM, (This post was last modified: 03-14-2019, 07:18 PM by sillysheep165.)
#1
Heart  Rank and Tier Information
Architecture
Tier 1
A simple build, but nothing like a dirt house. Shape is simple, no detail, no interior needed.
Tier 2
Some thought, this could include a basic color palette, shape and minimal interior.
Tier 3
Build must include some detail and thought to color and shape, minimal interior.
Tier 4
Build must have detail, a good shape, color palette and interior.
Tier 5
Big build showing good detail and use of color palette, the build must flow and have interior.
Tier 6
Large build or multiple builds adding to a large build, good detail, color palette, flow and good interior. Addition of other groups such as terraforming, organics.
Tier 7
Must be large, or multiple builds, detail should be amazing along with color palette and flow, other aspects must be included.
Tier 8
Large balanced build, good layout and planning, great color palette not over detailed but nice flow, good interior.
Tier 9
Mega build, good layout, detail and color palette, includes terraforming and organics, build contains atmosphere.
Tier 10
Complete mega build, great atmosphere, layout, planning, color palette, detail, everything must flow perfectly to create an environment and image, must include organics or terraforming.

Terraforming

Tier 1
Used basic terrain tools, made a few hills with trees.
Tier 2
Still very basic, added a bit more shape, depressions and rises, maybe some water.
Tier 3
Beginning to develop terrain to incorporate buildings.
Tier 4
Using more than just grass and stone, beginning to add texture to the landscape, bushes, grass etc, adding more extreme terrain.
Tier 5
Landscaping over more than one plot. No longer able to see spheres, circles or squares, good color palette for the build it should be well thought out not just overlay, or a garish color scheme.
Tier 6
Now including, caves, canyons, rivers, lakes, caverns, floating islands. Being able to create a complex living environment.
Tier 7
Your build should include other level 7 builds such as architecture, vehicles, organics, this should be large and interesting.
Tier 8
You should be able to build a wide variety of themes, locations and environments, at different heights and depths.
Tier 9
You should have a full working knowledge of terrain tools, not just using spheres. Your landscape should be complicated and interesting to look at. This should not look like a generated terrain.
Tier 10
Complete mega build minimum of 4 plots, the landscape is alive and appears to be part of something epic.

Organics

Tier 1
Simple, square shape. No thought or detail. Usually minecraft mob statue.
Tier 2
A vague sense of shape, you can tell what it is. Minimal detail, not much shading.
Tier 3
The build contains more of a shape of the thing its representing. Not a lot of detail or shading.
Tier 4
The build contains a bit more of curve, a bit of detail and color. Can definitely tell what the build is.
Tier 5
More use of curves and shape. A more expanded color palette. a fair amount of detail.
Tier 6
More detail, proper shape an more ranged color palette with a fair amount of detail.
Tier 7
A large amount of detail, uses coloring to make parts of the build stand out. Can do the proper curves of the build.
Tier 8
Smooth curves, proper shape, an expanded color palette and a large amount of detail. Requires some landscape around it.
Tier 9
Very Smooth curves, shape and detail are used very well. Good use of colors and has a landscape that suits the build around it
Tier 10
Detail is outstanding both of terrain and organic, extremely well done curves and shape, stands out from other builds.

Vehicles

Tier 1
"Box" vehicle, lacking scaling of parts or palette. A build taken directly from online may not exceed this rank.
Tier 2
Diagonal/curved edges OR use of palette OR correct scaling evident
Tier 3
All of the above evident. All further tiers must match this requirement
Tier 4
Individual components of a vehicle's system (e.g. motor, controls, seating, doors) have been detailed and can be differentiated from each other
Tier 5
T4 requirements are met to create a "singular" vehicle; no components look out of place in an awkward way, due to any of shape, level of detail or palette
Tier 6
A build matches T5 requirements with innovative use of palette or structure
Tier 7
T6 requirements met consistently (i.e. 4 of 5 submitted builds, ignoring any builds of lesser quality to T4)
Tier 8
At least 2 of the following vehicle types consistently meet T6 requirements (Land, Sea, Sky, Space)
Tier 9
All 4 above vehicle types have been made to suit T6 requirements consistently
Tier 10
T9 requirements met previously, and at least 3 original, large scale builds that meets T6 requirements as well as T7 for either organics or structure is created

Pixelart

Golden rule – Originality is key. If it’s been seen before or clearly copied from elsewhere, Tiers will not be awarded.

Golden rule 2
– Usage of Spritecraft or any other tool that will automatically generate a pixel art based on a given image will not be ranked. Should you be found to be using any such tool to aid you in your builds, pixel art Tiers can and will be revoked. Sizing down images is fine so long as the blocks to place and where to place them are chosen by a human and not a machine.

Tier 1
Very simple. At least 5 by 5 in size. So long as it clearly resembles something/someone, it’s probably at least Tier 1. Colour palette can be very basic
Tier 2
Attempt made to include more complex detail than what a T1 build would achieve. Colour palette must consist of at least 2 colours, even if it is just black and white (1 colour works if taking negative space into account)
Tier 3
Must contain at least one of the following: A nice amount of detail or an attempt to include some form of shading or highlights in the build E.g. a complex design somewhere in the image or the underside of something being a darker tone to simulate shadow. Size doesn’t matter too much but an attempt to build something larger than the average T1/2 build is appreciated, so about 30 by 30 or more.
Tier 4 
Must show at least a basic comprehension of shading and/or highlight in some form. Overall build does not require detail throughout but there must be at least one example of a more detailed aspect present. Larger builds should start making up the majority of their projects so at least two examples of 30 by 30 or one 50 by 50 size build should be present.
Tier 5
Highlight and/or shadow must start being present in all of their builds in some form. Colour palettes should start being more varied with at least two or three colours having a noticeable presence in the build.
Tier 6
Must show at least one example of a T5 or higher worthy build and another of at least T3 or higher.
Tier 7 
Must show a decent amount of variation in subject matter – E.g. Pixel arts of different characters or objects rather than the same one multiple times. Multiple instances and consistent usage of highlight/shade present in the build.
Tier 8
Pixel arts must consistently be of a large size (At least two examples of 75 by 75 size pixel arts must be available) and must not sacrifice size for detail – There must be at least some small form of justification as to why the specific size was chosen for a build, even if it was to make sure that one small aspect could be detailed properly. Detail does not have to be present throughout the entire build but it should be obvious that it was kept in mind during the design process.
Tier 9
Must show some examples of advanced techniques such as dithering or using coloured glass to achieve a smoother shading/colouration gradient or more varied palette of colours in the build. Lots of attention to detail present throughout alongside shading and highlight. Should show a comfortable familiarity with multiple colours or at least a very strong understanding of how to create convincing gradients for a few of them – E.g. Black to white with various shades of grey in between.
Tier 10
Must be at least 100 by 100 minimum but at this size, an almost photorealistic level of detail is required. Expected size should be about 200 by 200 at least with a strong level of detail present throughout. A strong understanding of highlights and shade must be presented with various examples of each showcased multiple times throughout the build. Build should try to make full use of the space available – I.e. Few blank spaces/large areas of a single colour.
A diamond is just a piece of charcoal that handled stress....
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