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Building Technique
#1
Here are some building tips that may help you create something amazing. Remember above anything else this is your build, it's about putting what you love into your work. Take what you are good at and turn it into a building skill. At the end of the day it's you that has to be happy with your build.

We are here to help you along the way, we can show you tips and tricks to make your build stand out. The following list of tips are just that, ideas that may help you to grow your skills.

Quick link to this thread: https://tinyurl.com/vexius-building

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- Theme -
First of all think of what you would like to create. You can start from a small simple idea, as your build grows your theme can grow with it, don't stop at one building, keep going and make it into something more.

Your theme might be:
  • Fantasy (anything from dwarven villages, to futuristic cities.)

  • Modern

  • Medieval

  • Or just personal style (free-form building. Could also be considered fantasy)
Try using reference images for inspiration, search through art and concept ideas.
You're not looking to build an exact copy, you are looking for inspiration and ideas you can turn into builds.
Going on to Google and image searching for whatever you would like to try to build. (city, or fantasy misc).

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- Scale -
Do you plan to build big, or small - A city, a castle, "how big should this be?". Scale can have vast effects on detail, depth, texture, etc.

- If your build is too small: Details will be limited to single blocks with slabs and stairs.
- If your build is big: Any detail is possible depending on how much space you give.

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- Structure -

When creating structure, use empty shapes and outlines for planning until ready to detail.

I’d recommend using Google images and floor plans to help lay out your builds.

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- Detail -

Detail is all about adding depth. Taking a flat wall and making it stand out.

Detailing can be controversial, sometimes less is more, other times a build will look impressive with well balanced detail.

Detail can be added by using colors, stairs, slabs, walls and fences. 


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- Contrast -

This is using colour and texture to make parts of the build stand out, contrast is a great way to add some extra depth. If a build is all one colour detail will be lost.

Ways of using contrast:
  • Outlining a window with dark oak wood, on top of a stonebrick wall,

  • Coloring an indented area a darker color  than the rest.

  • Putting a rim around the top of a wall which reaches a few blocks out from the wall.
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- Depth -
Depth means pushing a part of a build inwards/outwards a number of blocks from the rest of the build.
Depth should almost always be used in a build, as it creates contrast, and shape.

Depth should be used exactly like contrast. Depth=contrast, contrast=depth.

Ways of using depth:
  • Pulling out a window a number of blocks outwards from the wall

  • Adding pillars and/or roof lips (out-stretched edges)
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- Texture -
There are many ways of doing texture.

Most people do:
//set <block>,<block>,<block>
This is fine for certain textures like consistent gravely surfaces.

But (most) textures need larger particles, and larger blobs.
//br splatter <block>,<block>,<block> <size>
This command will create larger blobs of material instead of fine gravely textured ones.

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- Color -
Color can be used just like contrast.

Color can be used to:
  • Separate parts of a build

  • Make parts of a build easier on the eye

  • Draw the eye to areas of the build

  • Create mood, and theme
When choosing color, never go too overboard on smaller sized builds. Always choose a careful amount of color that will fit the theme of the build.
Examples:
  • A small palette of colors for a small build (like a house, singular building, ship, etc)
  • A larger palette of colors for a larger build (such as a town, city, or fantasy organic/terrain build)
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If there's anything I missed, or could change, please let me know.
[Image: X06Pubc.gif]
A diamond is just a piece of charcoal that handled stress....

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